Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Quick cyberdeck build: Part 9

This is an after action report on the Cyberdeck as the LARP I put it together for was this week. It worked excellently with a couple of minor irritations.

In advance I had worried about the battery life being poor as I'd never really done a run down test and it was fitted with a cheap eBay aftermarket battery. Also, hanging the keypad, trackball and illuminated buttons off USB OTG was using a little power all the time despite using my Power Profiler to help reduce that as much as I could.

In the end it was just fine to be used heavily all day. There was a lot of in-game chat.

I had wondered about usability as modern smartphones and their apps are designed around a touch interface with really great predictive typing. 

Going back to a trackball, mouse buttons and keyboard is very much a retrograde step. Discord (which the LARP used for in game communications) did suck a bit with the non-touch interface but was usable and the case fitted nicely in both hands for two thumb typing. The screen could still be touched but this is hard near the edges due to the lip on the case.

The biggest aggro was the paint. I hate painting 3D printed objects and having tried not to spray the paint on too thick and give it plenty of time to dry the red parts were still soft as I was travelling to the game.

At various points the case, especially the back, kept sticking to other things like the tool belt I carried the Cyberdeck in. You can see this quite clearly in the second photo where it's messed up the finish. If I ever open this up again to add more features, like a LORA radio, I'll end up reprinting the case and transferring the internals to a new one which will mean ungluing some of the wiring.

Quick cyberdeck build: Part 8

Some nine months after I started this 'quick' build it's done.

Nothing unexpected slowed me down really, but the level of accuracy needed in modelling the 3D printed enclosure ate lots and lots of time and test prints. I also faffed with not finalising how the charging would be done and having to swap from USB OTG host to USB charging and this led to reprints of the back section of the case.

There's now a slide switch on the bottom that swaps from charging to enabling USB OTG next to the USB socket.

Painting 3D prints is horrible and I hate it. I don't know how cosplay people deal with all the faff. I guess them shifting heavily to resin printers even on things without masses of detail tells you everything you need to know about how awful finishing FDM 3D printed stuff is. The final result on the top fascia is great but I really can't justify it on most of my one-use props. The back didn't come out as well but you're not looking at the back much.

The device is obviously a massive inefficient use of space compared to the phone I built this around but that would be missing the point.

I've also decided that there's room inside this one for an RFM95 LORA module to make a LORA messenger, which would be quite cool but it'll have to wait until I've got time to make a second iteration of this. I'd also like to fit a USB hub and the option to plug in USB flash drives etc. A full size USB socket is quite chonky but there might be scope to squeeze one in.

I'm assisting running a Cyberpunk LARP in a month or so and wondering about reworking the 'cyberdecks' I made for the previous instalment of the game. They are just big 3D printed carry cases for Nexus 9 tablets which I've settled on as my standard "issue a tablet to LARP players" tablet because they're cheap and decent. 

The game semi-requires of attaching stuff to the 'cyberdecks' with USB OTG cable at one point and once you start down that road adding random buttons and a keypad gets very tempting.


Quick cyberdeck build: Part 7

I've been worrying about the charging of the battery for the Cyberdeck and my naïve idea was to simply stick a TP4056 charger inline with the battery. This sort of worked and when I fitted the new battery recently I checked it was OK, but the behaviour of the phone and the labelling on the pack gave me pause.

For a start the phone doesn't know the battery is charging. This sort of doesn't matter but you've also got the issue the charger doesn't know when to stop charging if the phone is switched on, due to the load from the device. This is exactly the sort of stuff I get fussy about in other projects and it's nagging at me that I was not practicing what I preach.

Also the TP4056 is set up for a slightly different chemistry cell with a 4.2v charge voltage. The battery I received has a 4.35v charge voltage and a peer at the images for these Motorola replacements shows they're all the same.

You can't change the charge voltage on the TP4056 it's preset.

This put the nail in the idea of just sticking that TP4056 charger inline and I'm back to charging it via the phone. Which is precluded by the OTG USB needed for the keyboard and trackball.

So I need to make it switchable.

For USB OTG to occur, the usually unused ID pin on the micro USB connector needs to be connected to ground. When this happens it turns the phone into a USB host and it starts supplying 5v on the VBUS pin normally used to charge the phone.

Once in USB OTG mode you can't charge the phone and supplying 5V on VBUS doesn't achieve anything. If you switch out of USB OTG mode while supplying 5V on VBUS with a device still attached this particular phone cycles from charging to not, which I'm not sure is expected behaviour or not but it's what I've got to deal with.

I've done a practical test to verify all this and using a couple of switches means you can swap from charging to USB OTG reliably. I'm sure something could be done with a few MOSFETs to effect the required swaps when you connect a charger but for this project I'm just going with a DPDT switch made out of two small SPDT switches mostly for time reasons. This has the added benefit of allowing me to completely disconnect the USB peripheral if I want.

So I've got to remake the little flat USB OTG cable I made and rework the whole thing, but I think it's worth doing slightly more properly than I'd planned.


Quick cyberdeck build: Part 6

Today I received the replacement battery for the cyberdeck and fitted it after modifying the leads so I can insert the external charger between battery and phone. I'm still not 100% happy with this setup but it works.

The interim result is really quite appealing but the paint is still not 100% dry and as I need to handle it a lot doing the last parts I'm going to shelve any more work on it for a couple of days. It's gloss paint so still very slightly soft and I bet it actually takes a week to dry.

Designing the bumpers has got a little mired in lack of vision for what they should look like and some difficulties there'd be in printing and painting the sort of ribbed look I originally wanted. The OpenSCAD design has got very messy with little tweaks to locations and dimensions all over the place in the code so making anything line up nicely is hard. I need to resolve this soon as it will be a long print that also needs painting.

Quick cyberdeck build: Part 5

Quick? I don't think so.

With no immediate use for my Android Cyberdeck project it got shelved for almost a year but now I'm off to a LARP next month that is using the Discord app. for in-game communications.

So this came back out of storage and progressed somewhat.

To make the XBox 360 chatpad and the little Pimoroni trackball work I've made a custom short flat USB OTG cable by cutting up one of the OTG adaptors I had (so it had the extra pin shorted) and mating it with a micro-USB plug scavenged from a cable. Yes you can buy these things but I'm not in the habit of making my own USB cables so I don't have the parts hanging around.

There's a small nub sticking out of the side of the current enclosure but it's getting cosmetic 'bumpers' I'll use to hide this.

The redesign for more buttons has gone OK. There are now three illuminated tactile buttons which I'm hoping I can make use of for dedicated forward/back as well as the usual click. I could almost do with some more because Android has a surprisingly pleasant mouse button interface that you don't normally experience because frankly how often do you connect a mouse to your phone? I might try and implement some buttons in the side that take the place of a mouse scroll wheel, but it'll be fiddly to physically mount them.

The huge battery in shot is just for testing it's far too big to work in the final thing, I think I'm going to order a replacement for the OEM battery as it's a perfect fit. Tucking the added electronics into that space was the original plan but a nicely fitted battery is more important.


Quick cyberdeck build: Part 4

Yet more messing about with the design but I think I've finally roughed out how the front panel layout will work. I think it'll look decent so I've quickly (ha!) printed one off to get a feel for what it's like in the hand.

Printing time is quite long, so iterating the design is slow even when broken down into separate modules.

I've added a button on the left, which will do 'select', allowing you to use the trackball with one thumb and click with the other as push to click trackballs are always a bit awkward.

Generally it looks like things will fit easily. In fact I think I'll do a version with two buttons on the left and a third on the right. You almost want four buttons for Android though as you've got 'select', 'back', 'home' and 'task list' so this might force me back to using the trackball to select things.

The battery shown might not be the one I finally use, it's quite old and was recovered from a dead tablet but finding something about the right size shouldn't be hard.

The space in the rear of the phone where the original battery went is going to be used for the Arduino Leonardo that turns the keyboard, mouse and buttons into USB HID devices and assuming I continue with the original plan a TP4056 charging board.

I'll then use a little micro USB breakout to conveniently mount a charging socket on one of bottom corners, although with another couple of button breakouts this will be quite cramped. Were I going totally OTT there's actually space for one of the tiny USB hub boards I have, but I think then situating the external ports for plugging stuff into the device could be hard.

There is space for a Raspberry Pi Zero W, which might be an interesting addition but the phone is actually a more capable computer for any task that doesn't explicitly require a Linux system.

I'm also going to have to face up to the fact this 'quick' build won't be ready for the LARP this weekend. I could rush it and have a version made up but it's actually a bit too physically large to act as the 'covert portable terminal' that fits what the character needs. So I'm probably going to stick some spray paint on an old Sony Ericsson Xperia X10 mini pro, which is an ancient Android handset with slide out keyboard that will work just fine as that prop.

Quick cyberdeck build: Part 1

I have, for some time been nibbling at the idea of building a 'cyberdeck' prop for sci-fi LARP which is also a practical, usable device. There's been a ton of these built out of Raspberry Pi machines, but they're generally quite chunky to carry around and often seem to be display pieces more than anything.

The cheapest way to stick a fully featured computer with a screen in a prop is to re-use an old mobile phone and I happen to have a Motorola Moto G4+ which I replaced a few years back. It's still a very usable Android device and mostly I retired it due to charging/battery issues.

After soldering up a connector to the old battery tails it works fine with any old LiPo, within reason.

For it to not just be a phone in a case, it needs a keypad and other connections so I started messing around with an M5 Stack card keyboard I have.

The action is pretty nasty but I persevered and ended up with a 3D printable holder and levers to which I tried to add keycaps.

This does just about work but was still very disappointing and even with a lot of finishing work was always going to be nasty to use and probably not very robust.

The staggered triangular keycaps were a deliberate Blake's 7-esque choice that don't really work without a surround of some kind.

With a game that could benefit from me having a 'cyberdeck' happening in a week I dusted off the idea again and suddenly remembered I have some old Xbox360 chatpads in a box.

These were bought with similar ideas in mind several years ago and I've done nothing with them. These are significantly better than the M5 stack keyboard and are also illuminated in use.

Information on hacking these into other devices is generally very old and often a sea of dead/obsolete links, but I quickly found this video that gives you just enough information to make it work. The example Arduino sketch worked immediately which I call a win.

It's now been tried with the phone and in the dark the illumination works very nicely. That's the keyboard sorted, but I would also like to add the tiny I2C trackball I've got kicking around. Then it needs a case designing and printing. When I started down this road a couple of months ago I made a surround that holds the phone tightly so I just need to do the same for the keyboard and other gubbins.

After fitting the trackball there should still be some pins over on the Arduino. So I might wire them up to some LEDs for blinkenlights, or perhaps to have some extra buttons.

Repurposing the Nook Simple Touch

A long time ago my brother and I were gifted a pair of Nook Simple Touch e-readers but eventually Barnes and Noble abandoned the UK market and they ended up as drawer cluttering e-waste.

However they are actually quite interesting devices and a small community has built up around modding them so they can be used more freely. They're very low power Android tablets with Wi-Fi, an excellent e-ink touchscreen and five usable buttons round the edge.

So I dragged them out of the drawer and went through a tutorial I found to see how they behaved.

Once rooted and with the new launcher installed they work just fine and I found a few more tips online to make them more usable. No, I've no idea what they'll get used for yet but they can run things like the SSH client ConnectBot if you pick an old APK.

Supposedly with the new kernel I've uploaded which will make plugging in a keyboard etc. possible so they might make for an interesting low power terminal. They don't have the CPU or RAM to run a modern web browser, but the one on there is OK for minimalist web apps.